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Of the straightforward martial classes, a Warblade seems most well-equipped to feel like I'm contributing in a party with likely gestalt casters, and is reminiscent of the power system from 4E, which I liked. Thus, my character would pick up some setting-appropriate combat skills instead. I struggled with the idea of adding a D&D class to all of this, but talking to the GM I realized many missions would require subtlety - an attack helicopter or rocket launcher would definitely blow cover when dealing with a magical civilization. I'm not particularly interested in being a stealthy infiltrator or a smooth talker. I'd like to be able to contribute in combat but not necessarily specialize in it, and the same goes for "basic military training" tasks like wilderness survival and. What kind of character do I want to build? On the real-world side, I'm interested in a special ops soldier that is trained in "support" roles - an engineer, medic, and/or pilot. Hero" base classes are a little baffling when I'm going for an archetype that could easily be three or four of those classes. I am fairly familiar with D&D 3.5 (although 4E, Next, Pathfinder, and 1E all probably rank higher on the list) but apart from knowing the basics of the d20 system I don't know d20 Modern very well. The character-building guidelines? Level 6 Human gestalt characters with levels split between d20 Modern and D&D 3.5 classes. To add an interesting twist, each of these people has acclimated to the world of Eberron and trained in the ways of a magical world. The players are (military) agents of various real-world national powers, ostensibly allied under a branch of the UN but in practice likely to each serve somewhat different interests. Modern devices work in Eberron but magic (as far as I know) is not operative outside Eberron. Portals from Eberron open into the modern world, throwing political balances into disarray as nations struggle to. Party is currently a stealth-focused Factotum//Erudite/Slayer, a Generalist Wizard//Archivist, and a Zhentarim Soldier Dungeon Crasher Fighter//Tashalatora Monk/Ardent.New campaign with a friend! His pitch for the game, in short, is a modern geopolitics/fantasy game.
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She would like me to go ahead and get a character ready for her and she doesn't really care what kind. Part of me thinks it would be helpful to the character build to have a bunch of class features that would provide flat bonuses to allies, while another part of my thinks it might be better if the character has assess to things like Nightsong Enforcer's Teamwork (Status) ability and work as the team's coordinator in battle.Īll official 3.5 WotC published and licensed (Dragon Mags, Dragonlance CS, etc) are allowed in the game, and the optimization level is mid to high. A friend is coming home from deployment soon and wants to jump into our Gestalt Game (started at 元 and expect to only go up to L9 or so). Looking for suggestions on that as well as maneuvers and spells (6 1st level Cleric ones).
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Stats are Str 14 Dex 12 Con 14 Int 16 Wis 14 Cha 8 Picked up power attack, but Im unsure of my second feat. I am currently going with a rogue with a level in barbarian on the non warblade side of gestalt, (Buti think i can switch it if i want we've played for one day) my warblade wields a rapier and a shield oh and the rapier is Supernal Clarity from Diamond Mind and i. One of my player's characters recently died (a heroic, self-sacrificing death, which the player was satisfied with), and the player now wishes to play a team-leader type character, but doesn't want to invest heavily in Charisma, and thus came to me for help with a possible 20 level progression that would be playable from 11th (the current level) as this is a gestalt campaign, I figured having one side of the progression be a White Raven focused Warblade would be a good start to such a build, but I'm somewhat lost as to how the other side of the progression would go. Im in the process of putting together a 1st level gestalt Warblade//Archivist for a game I was recently accepted to. I was wondering what class would be good to go with a gestalt warblade in Dnd 3.5.
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